Artstyle & Visual Design

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"Timun Mas: The Cosmic Descent" features visuals that lean towards an anime and cartoon style with deformations in character design. The illustration style draws inspiration from anime-themed games such as "Seven Deadly Sins: Grand Cross," "Seven Knights," "Honkai Impact 3rd," and other games with a similar aesthetic.

For in-game characters, a deformed and somewhat cartoonish/chibi style is employed, influenced by games like "Arknights," "Muse Dash," "Reverse 1999," and other games with a similar stylistic approach. This art direction aims to create a visually appealing and distinctive world within the game, combining elements of anime and cartoon styles with character deformations for a unique and engaging visual experience.

Regarding coloring, the game employs cell shading techniques. This technique utilizes solid color areas and crisp edges to create a flat appearance that resembles hand-painted imagery. As an example, this approach is commonly used in the coloring of animations, contributing to the overall aesthetic and adding a unique charm to the game's visuals.

In depicting the sci-fi theme surrounding Timon in a world with advanced civilization, it will primarily focus on the advanced technological aspects that create a utopian ambiance while acknowledging that other aspects of society may not share the same utopian characteristics.

For in-game characters, a deformed and somewhat cartoonish/chibi style is employed, influenced by games like "Arknights," "Muse Dash," "Reverse 1999," and other games with a similar stylistic approach. This art direction aims to create a visually appealing and distinctive world within the game, combining elements of anime and cartoon styles with character deformations for a unique and engaging visual experience.

Regarding coloring, the game employs cell shading techniques. This technique utilizes solid color areas and crisp edges to create a flat appearance that resembles hand-painted imagery. As an example, this approach is commonly used in the coloring of animations, contributing to the overall aesthetic and adding a unique charm to the game's visuals.

Art style and visual direction

Character design

Environment design

Object design

Animation and motion design

Cinematics and cutscenes

Asset File ART

Technical consideration